Do I need to know how to program to use TyranoBuilder?
Do I need to learn scripting to use TyranoBuilder?
What platforms does TyranoBuilder run on?
What platforms can TyranoBuilder games run on?
Can I sell the games I make with TyranoBuilder?
What licensing fees or royalties apply to TyranoBuilder games that I make and sell?
What are the differences between TyranoBuilder and Ren'Py?
Presently, the major differences between Ren’py and TyranoBuilder are ease of use and accessibility. Ren’py is a purely script-based engine aimed at programmers and presents rather a steep learning curve for anyone without an understanding of Python, while TyranoBuilder is made to be accessible to anyone, from people with absolutely zero programming experience to experienced visual novel creators.
The visual editor really does make a HUGE difference in terms of eliminating the technical hurdle and creating games rapidly and easily. Besides easily building visual novel games, the visual editor also allows easy management and use of available assets such as characters, music, backgrounds, etc., and tracking and using branches is made easier due to the easily distinguishable component colors. This kind of efficiency translates very easily into time and cost savings.
One other functional difference between Ren’py is that TyranoBuilder allows games to be exported and played as browser-based games. This is arguably the best way to get your game played by many people immediately.
Where can I find some examples of games made with TyranoBuilder?
Where can I find a tutorial for TyranoBuilder?
Is there forum / message board for TyranoBuilder?
Program Features & Specs
Does TyranoBuilder leave any watermarks or ads when exporting games?
What languages are TyranoBuilder available in?
How do I switch to the Japanese / English version?
Can I use Russian / Japanese / Chinese / Thai / *other non-English character set* in TyranoBuilder?
How do I know if I'm running the most recent version of TyranoBuilder?
I want to use a previous version TyranoBuilder. How can I do that?
To install a previous version:
Right click on TyranoBuilder in your library, left click on Properties, select the “Betas” tab, then select the version you would like to install from the dropdown. TyranoBuilder will immediately update to the selected version via the Steam client.
This NEEDS Steam Workshop! Why don't you add support for Workshop?
Will XXX / YYY feature be added?
I have a suggestion / feature request for TyranoBuilder. How should I propose this?
Making / Customizing Games
Where can I find free character art / backgrounds / music / sound effects to use in my games?
Can I customize the game title screen?
Can I customize the GUI?
What file types can I use for images / audio / movies / other?
For maximum portability, the recommended file types are:
Images: jpg, png, gif
Audio: .ogg and .mpa
Movies: .ogv and .webm
Mouse pointer / awaiting click icon: gif
Why aren’t mp3 or mp4 files types supported for music and video files?
Currently, games that sell more than 5,000 copies are required to pay $2,500 per game.
Visit here for more details about royalties to be paid for games using mp3: http://mp3licensing.com/royalty/games.html
The situation is potentially even stickier, as over two dozen companies claim to have patents covering MPEG-4. The rights situation is so complicated that the standard has a separate organization – MPEGLA – manage its licensing. The exact figures to be paid to use mp4 vary from case to case, but there may be an initial fee of $1,000 for a shareware app and $15,000 for a commercial app, plus additional royalties for AAC from Nero.
Bottom line: best to use another format. If you would like to learn more above the licensing mp4, visit the MPEGLA homepage here: http://www.mpegla.com/
In view of the above, supported media file types in TyranoBuilder are presently the royalty free(!) standards of .ogg and .mpa for music, and .ogv and .webm for video.
What fonts are available in TyranoBuilder? Can I use my own fonts?
Can I add movies / cut scenes to my game?
How can I link / make branches / jumps from text within the message window?
How can I change the position of the menu (cog) button?
From the project folder, open the file data/system/Config.tjs and find the following:
This defines the position from the top left of the game screen in pixels.
Edit the values as above to change the position of the menu button.
Visual UI-based support for this will be added soon!
How can I change the size of the system buttons, like Load, Save, etc.?
Presently, these buttons are set to automatically resize. To resize, edit the HTML files in the folder data/tyrano/html/
Can I animate my character graphics?
Can I add mini-games to my game?
How can I run my locally exported browser game?
Here’s how to do both:
1) Using Google Chrome
Create a shortcut to Google Chrome, right click on it and go to Properties, then add the below after the Target link:
Open Chrome from the above shortcut, then use it to open index.html from the exported game folder.
2) Using Tyranode
Download TyraNode* from here: http://keito-works.com/plugin/tyranode/
*Click on the blue folder marked ‘TyraNode(v2.0)’ toward the top right of the screen to download
Unzip the downloaded file
Open the file package.json within the TyraNode folder
Edit the line “server”: false, to “server”: true,
Save the file
Copy the contents of your exported TyranoBuilder game to /html/ folder in the TyranoNode folder (just overwrite any existing files)
Run TyraNode.exe (grant application access if a confirmation window opens)
Open your web browser and point it to http://localhost:8080/
You’ll see your game in the browser window!
How can I change the program icon for my TyranoBuilder game?